AI Insights · Timothy · July 2024
Top 5 Anime Games Performance in Australia Q2 2024
In Q2 2024, the top 5 anime games on a unified platform in Australia showed diverse performance trends in weekly downloads, revenue, and active users, with notable fluctuations.
In Q2 2024, the top 5 anime games on a unified platform in Australia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular titles.
DRAGON BALL LEGENDS saw a significant increase in weekly revenue, peaking at around $122K in the last week of May. Weekly downloads remained relatively stable, fluctuating between 1K and 1.7K throughout the quarter. Weekly active users hovered around 25K, showing a consistent engagement from the player base.
Solo Leveling:Arise experienced a strong start with weekly revenue reaching $134K in mid-May. However, revenue gradually declined to approximately $43K by the end of June. Weekly downloads followed a similar trend, starting at 44.7K and dropping to 5.9K. Despite the decrease in downloads and revenue, weekly active users increased, peaking at 55.7K in the final week of June.
DRAGON BALL Z DOKKAN BATTLE had a notable revenue spike in late April at $56K, but it generally declined to about $13K by the end of June. Weekly downloads were steady, averaging around 600. Weekly active users remained consistent, fluctuating slightly around 8K.
The Seven Deadly Sins showed a significant revenue increase at the end of May, reaching $41.9K. Weekly downloads were low but stable, with a slight peak of 243 in the last week of May. Active users were steady, averaging around 900 throughout the quarter.
ONE PIECE TREASURE CRUISE had a revenue peak of $34.6K in mid-May. Weekly downloads showed a peak of 1.1K in the same period, while active users increased to 2.9K in the last week of May but declined to around 1.3K by the end of June.
For more detailed insights and data, visit Sensor Tower.